Difference between revisions of "LibSR:Memory"

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(Created page with "LibSR is designed to run in ''constant'' memory (and be given an initial pool) this makes checking for failure codes very important. It is easy to Lib...")
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Revision as of 14:32, 21 September 2015

LibSR is designed to run in constant memory (and be given an initial pool) this makes checking for failure codes very important.

It is easy to query the context

Notes

  • Shaders do not come out of LibSR's memory budget