LibSR:Proof of concept
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Revision as of 16:03, 11 May 2016 by Alec (Talk | contribs) (Created page with "There's an old proof-of-concept implementation written in C++, it supports depth tests, vertex and fragment shaders, and there's limited work on texture objects, oh and render...")
There's an old proof-of-concept implementation written in C++, it supports depth tests, vertex and fragment shaders, and there's limited work on texture objects, oh and renderbuffers, so it is double-buffered. I often show the following screenshots:
Example showing a Fragment shader which renders a red border around quad
patches where the light is below a certain intensity. |
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The corresponding Vertex shader showing how Uniform variables and
Varying variables are bound to shaders. |
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