LibSR:Memory

From Maths
Revision as of 14:32, 21 September 2015 by Alec (Talk | contribs) (Created page with "LibSR is designed to run in ''constant'' memory (and be given an initial pool) this makes checking for failure codes very important. It is easy to Lib...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

LibSR is designed to run in constant memory (and be given an initial pool) this makes checking for failure codes very important.

It is easy to query the context

Notes

  • Shaders do not come out of LibSR's memory budget